The community of advocates for open standards in AR encourages continual exploration and cross-pollination with other communities. Those who are seeking to expand their use of standards for AR applications, should consult these resources on the Internet.
Quick Links to resources on this page
- Status of Standards Development Organizations working on AR
- AR Use Cases and Use Case Categories
- AR Standards Landscape
- AR Vocabulary/Terminology
- Past meeting resources and materials
Status of SDOs working on AR
During the Fifth International AR Standards Meeting, five Standards Development Organizations presented about their activities. The presentations are found on the page of files presented during the meeting as well as made available in this section to facilitate their dissemination in the community.
- W3C POI WG March 19 2012
- Web3D Consortium March 19 2012
- ISO/JTC 1 SC 24
- ISO/JTC 1 SC 29 March 19 2012
- Khronos Group March 19 2012
- Open Geospatial Consortium ARML March 19 2012
- Open Geospatial Consortium 3DIM and 3DPIE March 19 2012
During the Fourth International AR Standards Meeting, six Standards Development Organizations presented regarding their activities. The presentations are found on the page of files presented during the meeting, as well as made available in this section to facilitate their dissemination in the community.
- Open Mobile Alliance Mobile AR Enabler Work Item Oct 24 2011
- W3C Points of Interest Working Group Oct 24 2011
- W3C GeoLocation, HTML5 and DAP WG and WHATWG Activities Oct 24 2011
- Khronos Group overview and StreamInput Oct 24 2011
- ISO/JTC SC 24 Working Group 9 on Augmented Reality Oct 24 2011
- Web3D Consortium AR Work Group Oct 24, 2011
- Open Geospatial Consortium ARML SWG, SWE, 3DIM DWG Oct 24 2011
You may wish to compare these with the reports presented during the June 15-16 2011 meeting in Taiwan.
- Open Mobile Alliance MobileAR Enabler Work Item June 15, 2011
- Open Geospatial Consortium Overview (relevant standards for AR) June 15, 2011
- Open Geospatial Consortium 3D Information Management DWG June 15, 2011
- Open Geospatial Consortium Sensor Web Enablement (Sensors, Sensor Web and AR) June 16, 2011
- W3C POI Working Group June 15, 2011
- W3C HTML 5 June 15, 2011
- W3C GeoLocation and Device Event Description June 15, 2011
- ISO JTC 1/SC 24 Overview June 15, 2011
- Khronos Group and AR June 15, 2011
AR Use Cases and Use Case Categories
Use cases are the recommended approach to:
- Extract concrete components of technology which are necessary for the desired outcomes,
- Determine which components many applications share (have in common), and
- Prioritize focus for future work towards developing open standards.
The community of experts gathered at the International AR Standards meeting Oct 11-12, 2010 proposed that efforts focus on three categories of use cases: Guide, Create and Play.
Any use case must meet the three basic criteria of augmented reality first cited in A Survey of Augmented Reality [Azuma 1997]:
- combine the real and the virtual (digital) worlds
- permit real time interactivity and
- be registered and aligned in three dimensions.
Most use cases postulated today are either entirely within one of these categories or a blending of two or more use cases within these three. For purpose of sharing these use cases and for inviting feedback and discussion, each is described in simple terms and, we anticipate they will be depicted graphically.
Guide
In the "guide" category of use cases, augmented reality provides a system which leads the user through a process involving people, places or objects in the real world in real time.
The most current version of the Guide Use Case is available here.
Create
The "create" category of use cases encompasses all those use cases in which a system furnishes the user the ability to attach or introduce (annotate) digital data in association with the real world.
This category may also include systems in which an automatically calculated (new) point or digital annotation or object could be added to the real world in real time by an application. We suggest that this would be referred to as the "compute" class of use cases.
The most current version of the Create Use Case is available here.
Play
"Play" use cases share the common purpose of permitting two or more people to interact with one another and some digital data in the real world in real time.
AR Standards Landscape
During the International AR Standards meeting of Oct 11-12, 2010, the participants prepared a graphical "map" of the technologies which AR utilizes or which can be used to implement AR experiences for users, and identified standardized components and widely adopted technologies that could or are in use by AR developers. The results of this collaboration are found here.
AR Vocabulary/Terminology
One of the impediments to progress towards universal AR standards is a lack of a common vocabulary among the different community members. In order to begin addressing this issue, the participants of the International AR Standards Meeting created the beginning of a lexicon which can be used by experts for communicating AR concepts to people in other disciplines.
The first version of this lexicon (thesaurus) is found here.
The updated (second) version (June 16 2011) of this resource is found here. Additional materials in support of the AR Vocabulary prepared during Third International AR Standards Meeting are found in this file (Notes of June 16 Session 12).
During the Fifth meeting of the community, significant new work was done. The most current file as of May 3, 2012 is available here.
Past meetings
There have been a number of open meetings conducted since December 2009 towards the goal of establishing open development environments for Augmented Reality.
December 2009
The first open meeting of which we are aware was the AR DevCamp in Mountain View, conducted in conjunction with HackerDojo. If anyone has materials which were generated during the first AR DevCamp, they are invited to send them to Christine Perey.
Feb 2010
There was a breakout session on the topic of technology obstacles at the Mobile AR Summit organized by PEREY Research & Consulting and conducted in Barcelona in conjunction with MWC 2010. The public is invited to review:
June 2010
W3C workshop: AR and the Web provided another forum for the community to begin discussion on a number of AR-related standards topics. See “Setting the Stage” session for how the co-chairs defined the problems which the workshop could address.
Here is the report of outcomes. From this page, you can browse the Agenda page to see all the Presentations, and the position papers are here.
October 2010
The first International AR Standards Meeting was conducted in Seoul, Korea October 11-12, 2010. The public is invited to review:
December 2010
The First Face-to-Face Meeting of the W3C Points of Interest Working Group, produced these ten core principles for the definition of a Point of Interest.
February 2011
The second International AR Standards meeting was conducted in Barcelona, Spain February 17-19, 2011. The public is invited to review:
June 2011
The third International AR Standards meeting was conducted in Taichung, Taiwan June 15-16, 2011. The public is invited to review:
- Meeting Summary/Conclusions
- Recommended Pre-reading and Position Papers
- Presentation files
- Notes of June 16 Session 12
- Next steps and recommendations of the AR community
October 2011
The fourth International AR Standards meeting was conducted in Basel, Switzerland October 24-25 2011. The public is invited to review:
- Meeting Summary/Conclusions
- Recommended Pre-reading and Position Papers
- Presentation files
- Next steps and recommendations of the AR community
March 2012
The fifth International AR Standards meeting was conducted in Austin, TX March 19-20 2012. The public is invited to review: