To get started with AR, you need to know which tools to use for different types of projects. For you to get the best possible overview of the popular tools, we've packaged four short tutorials into one jam-packed day.
You will be able to take this apart and just focus on those that are most relevant to your projects and goals, or if you're not sure, get a taste of the variety of tools you might want to investigate further.
In this workshop, you will meet other developers and content owners who share your natural curiosity and need to get started with Augmented Reality. Led by veteran developer, Damon Hernandez and assistants, you'll get a step-by-step guide without the sales pitch.
During each hour-long introduction we will provide:
- popular applications developed using the platform,
- how to set up your new project,
- develop and populate the assets for the augmentations,
- considerations for publishing with this platform, and
- what to look out for or master for the maximum impact.
|9:00-9:30 AM||Registration and Coffee|
|9:30-9:45 AM||Introductions and Logistics|
|9:45-10:00 AM||Hack Lighting Round|
|10:00-11:10 AM||Creating AR with HTML5|
|11:20-12:30PM||Creating an AR layer in Layar|
|1:30-2:40 PM||Creating an AR channel with Junaio|
|2:50-4:00 PM||Creating 3D AR with Unity and Qualcomm SDK|
|4:00-4:30 PM||Conclusions, Discussions, Questions|
|4:30-5:30 PM||Networking Reception|
For those who want to get further into the technology and understand the status of open standards for open and interoperable AR content and experiences, be sure to register for and attend the Fifth AR Standards Community Meeting in Austin, March 19-20, 2012.
Detailed session descriptions
Hack Lighting Round
Use this time for any developers, artists, idea people, or other (5-10 seconds each) looking to connect and hack out an app separately of the 'how to' workshop.
Creating AR with HTML5
This session will cover the elements of HTML5 and other web standards needed for creating browser based AR experiences using the latest in open web technologies.
Creating an AR layer in Layar
This session will highlight the Layar augmented reality platform. Participants will learn how to create a Layar layer for displaying geolocated points of interest (POIs). This session will also highlight 3rd party tools for creating location based augmented reality experiences that work with the Layar platform.
Creating an AR channel with Junaio
This session will highlight the Junaio augmented reality platform. Participants will learn how to create a Junaio location based channel for displaying points of interest (POIs) in the users' surroundings, and create an imaged based GLUE channel that will attach or "glue" virtual 3D models that can be linked with sound and video files, websites or images to any real object.
Creating AR with Qualcomm's Vuforia and Unity3D
This session will highlight Qualcomm's Vuforia SDK for creating AR experiences. Vuforia's computer vision functionality recognizes a variety of 2D and 3D visual targets and has support for iOS, Android, and Unity 3D.
*Schedule can change depending on attendance