During this virtual AR Community meeting on Thursday October 15, 2015 participants will learn about the status of the Khronos Group glTF specification, experiences with implementation and we will discuss the role of glTF in reducing the complexity and bandwidth of compressing and transmitting 3D assets for use in AR experiences.
Presenters will share the work the Khronos Group members are doing, trends in use of glTF and how this will impact AR.
| Date/Times | Speakers | Agenda |
|---|---|---|
|
October 15, 2015
|
Neil Trevett, VP NVIDIA and President Khronos Group Patrick Cozzi, Cesium Marius Preda, Institut Telecom Sud-Paris |
Context and background: Why is glTF a goal?
What is the current status of glTF? Example of glTF in use What’s next for glTF? Discussion |
To join the virtual meeting to be conducted via GoToWebinar, complete the form below.
All instructions to join will be sent via e-mail and/or in a meeting invitation.
